package mc.promcteam.engine.utils.actions.actions;

public class IActionType {

	public static final String ACTION_BAR = 				"ACTION_BAR";
	public static final String BROADCAST = 					"BROADCAST";
	public static final String BURN = 						"BURN";
	public static final String DAMAGE = 					"DAMAGE";
	public static final String HEALTH = 					"HEALTH";
	public static final String MESSAGE = 					"MESSAGE";
	public static final String COMMAND_PLAYER = 			"COMMAND_PLAYER";
	public static final String COMMAND_CONSOLE = 			"COMMAND_CONSOLE";
	public static final String COMMAND_OP = 				"COMMAND_OP";
	public static final String FIREWORK = 					"FIREWORK";
	public static final String HOOK = 						"HOOK";
	public static final String LIGHTNING = 					"LIGHTNING";
	public static final String PARTICLE_SIMPLE = 			"PARTICLE_SIMPLE";
	public static final String POTION = 					"POTION";
	public static final String PROGRESS_BAR = 				"PROGRESS_BAR";
	public static final String PROJECTILE = 				"PROJECTILE";
	public static final String THROW = 						"THROW";
	public static final String SATURATION = 				"SATURATION";
	public static final String HUNGER = 					"HUNGER";
	
	public static final String SOUND = 						"SOUND";
	public static final String TELEPORT = 					"TELEPORT";
	public static final String TITLES = 					"TITLES";
	
	public static final String GOTO = 						"GOTO";
}
